Saturday, 14 June 2008

Emotional Games

Here is one interview artical talking about "Interview: Ubisoft's Yannis Mallat Wants Emotional Games"

Although it is for video game ( I am not a game player...i don't know who is he and what the game is), he mentioned some interesting points for emotional games.

I cut and paste as abstract:
  • Mallat, the CEO of Ubisoft's Montreal studio, referenced the 66-year-old classic animated tear-jerker to drive home his point: The future of games, he said, isn't so much about what technology you use, but how that technology facilitates games that create an emotional response in the player.
  • " People were looking at how art was showcased and how game design choices were made, illustrating how we would interact within the world, that was actually making them say, okay, that's going to be an emotional experience, I know in advance. I think this is more what happened to gamers, for sure."

Monday, 9 June 2008

What If?

If I get the relevant and useful information that I need for my dissertation, I believe it will take me to a most rewarding place. At present, I do not have a conclusion in mind, so I am taking a journey to a destination that may be completely different to what I anticipated. However, no matter what my final conclusion may be, be it positive or negative, my dissertation shall give me a great scope of human-technology relations and, I hope, will aid me in the future by teaching me how to create technology that facilitates humans rather than imposes itself on them.

When I have completed my research it will help me come to a final conclusion about wither narrative structures play a part in getting people addicted to games. (At the moment it seems that they do play a part in keeping people engaged with games).
This dissertation will take me deep into the world of narratives and the importance of this old media in multimedia. It will aid me by teaching me the power of narratives and how they can be used to influence an audience, making my future work more enriching in it content as well a s visuals.

Sunday, 8 June 2008

How?

I will research into the different types of narratives within computer games, I have been reading a publication ‘Game design as narrative architecture’ by Henry Jenkins. In which he analysed how narratives are situated within games.

I will look at both arguments regarding the importance of narratives within gaming.

I have been reading into the articles written by key theorists regarding narratives within computer games at 'Game Studies: The International Journal of Computer Game'. www.gamestudies.org

The narrativits (Marie-Laure Ryan and Henry Jenkins), believe narratives play a key part in games.

Whilst ludologists (Jesper Juul and Espen J. Aarseth), believe narratives aren't important in game play and are a secondary element.

I will look at how narrative offer a way of escape to some people, from there troubled lives.

I will look into why people like to escape to game worlds. Then briefly look at the effect of narratives in other forms of media and the effect that they have on their audiences. Investigating into literature abuse, tv and internet addictions. To undercover if the escapism factor that narratives bring to their lives, have something to do with there addiction.


Why?

To find out how much power narratives hold in keeping people engaged in multi media. Are they as important as the narrativists believe?

What?

The subject of this dissertation is narratives.
The main focus of this dissertation is on the narrative structures within computer games.
My objectives is to find out wither the narratives that game developers place in their computer games have a part to play in computer game addictions.

My Dissertation Question

Do narratives have a part to play on the addictiveness of computer games?